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Shadow warrior 2 mods4/12/2023 ![]() It’s variety like that which keeps Shadow Warrior 2 entertaining, and thanks to its more than 70 weapons, it lasts a good while. The shotguns roar with much the same force as those in Doom, machine guns with skull ornamentation pepper demons with satisfying rattles, and chainsaws allow such precision I probably could have carved my initials with them. An emphasis on melee often meant ranged combat suffered in the original game, but in Shadow Warrior 2 guns and other weapons hold their own. Placing skill points allows you to focus on melee or ranged, but one of Shadow Warrior 2’s strengths is that preferring one doesn't forbid the use of the other. It's weapon variety that keeps Shadow Warrior 2 entertaining. It encourages jumping into the thick of things, complete with upgradeable abilities that let Wang cut demons down like a steel tornado or skewer them from afar. With a surprisingly diverse arsenal of both physical and spiritual weapons, he can blast enemies in their faces with bursts of chi to knock them back, stealth through demon hordes with a timed invisibility spell, or unleash pent-up fury, and there's beauty in how each action rolls into the other.īut it's melee that shines the brightest here, thanks to the ability to precisely lop off arms, legs, and heads with precise katana slices using the mouse and keyboard or gamepad thumbsticks. It's fast and furious, with much of its fun springing from the way Wang dashes and double jumps with no fear of falling damage, dodging out of the path of enemy strikes. In the heat of the action, Shadow Warrior 2 plays like the 2016 Doom with a potty mouth and Japanese decor, and that's high praise. Shadow Warrior 2 plays like Doom with a potty mouth and Japanese decor. Some of the secondary mission areas even boast a degree of procedural generation for the sake of replayability, although this somehow also creates long stretches where I didn't find any enemies at all. They offer a good mix of the horizontal and the vertical, offering numerous chances for Wang to leap up on rooftops and bound about the terra cotta. ![]() Within the space of an hour or two, Wang's adventures could find him in steampunky cities awash in glowing neon or Japanese gardens where stoic torii stand guard among light-splashed forests, and the transitions between them always seem to somehow make sense. Its environmental diversity and consistent attractiveness surprised me to the end. Shadow Warrior embraced linear level design, but Shadow Warrior 2’s roughly 12-hour single-player and co-op campaign thrives on roomy, open zones that are accessible through quick-travel points on a world map presented before each mission. You got a lot of that in 2013's Shadow Warrior reboot, too, but Shadow War 2 goes well above and beyond that game. Wang's remarks are violently stupid, but there's a hint of genius about them, to the point where I heard co-op friends in my voice chat channel routinely stop talking to hear whatever awful thing he said next. Wang's remarks are violently stupid, but there's a hint of genius about them.īelieve it or not, there's a decent story here about a young woman whose soul gets trapped in Wang's body, but their effort to restore her to her own body by killing lots of interdimensional demons and robots doesn't matter so much as their endless banter about each other and their surroundings.
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