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Verdun ps44/5/2023 As straightforward as the above sounds, actually playing the game it’s almost impossible to work out where to go or who to shoot. This is clearly a very solid idea for a multiplayer game mode and not very different to those in other Battlefield games, or even Battlefront.Īnd yet somehow Verdun manages to make the whole experience as confusing, and indecipherable, as possible. If you fail though the defending team then gets their chance to launch a counterattack and move the line in their preferred direction. The idea is to attack your opponent’s trench and try to hold it long enough to move the frontline forward. This is the main game mode, called Frontlines, which makes good use of the setting and the nature of trench warfare. It’s a multiplayer-only game set purely on the French front, a squad-based game where your team of 16 try to push the French generals’ drinks cabinet six inches closer to Berlin. Whereas a large part of Battlefield 1’s marketing efforts are concentrated on proving that the First World War wasn’t just about trenches, Verdun is instead obsessed with them. But that is not Verdun’s approach, and that’s just one of the reasons it’s not much fun to play… This is especially true of Battlefield 1, where they’ve had to bend and fudge many of the details especially with regards to the effectiveness of weapons and vehicles. It’s more realistic than Call Of Duty, certainly, but DICE themselves never pretend that it’s an actual simulation, and always prioritise gameplay over authenticity. ![]() Despite all its many positive qualities, the one description Battlefield has never deserved is ‘realistic’.
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